Creative Lives — “Being a generalist has always been my path”: We speak to Just So’s visual effects artist Melbourne Garber

Posted 19 September 2017 Interview by Marianne Hanoun

Growing up on a diet of cartoons, sci fi and video games, Melbourne Garber was a typical ’90s kid. But an early realisation that there were people behind his favourite pastimes put him on the fast-track to becoming one of them. As Just So’s in-house visual effects artist, the self-confessed computer nerd still draws on childhood inspirations in his working life. Originally from London, Melbourne grew up and studied in America, where his studies switched between animation, game and graphic design, rendering him a mini-expert in multiple areas. As something of a talented generalist, he’s able to jump into a project at any given point – from pre- to post-production. Supplementing his work endeavours with rigorous research, he relishes keeping up with fast-evolving tech, while working on his own games and comic books. He tells us more about his influences, process and favourite projects.

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